Rules & Basics

How to Play
Indian Rummy

Everything you need to know โ€” from the number of decks to scoring a perfect declaration. Start here.

01

The Deck & Cards

Indian Points Rummy uses two standard 52-card decks plus two printed Joker cards โ€” a total of 106 cards in play.

2
Standard Decks
(52 cards each)
2
Printed Jokers
13
Cards per Player
4
Suits
(โ™  โ™ฅ โ™ฆ โ™ฃ)

Each suit has 13 ranks: A ยท 2 ยท 3 ยท 4 ยท 5 ยท 6 ยท 7 ยท 8 ยท 9 ยท 10 ยท J ยท Q ยท K

โ™  Spades
โ™ฅ Hearts
โ™ฆ Diamonds
โ™ฃ Clubs
02

Objective

๐ŸŽฏ

Arrange all 13 cards into valid melds and declare with 0 deadwood points.

A valid declaration requires:
โœ… 1 Pure Sequence (mandatory)
โœ… 1 Second Sequence (pure or impure)
โœ… Remaining cards in valid sets or sequences

03

Dealing & Turn Structure

At the start of each game:

  1. The deck is shuffled and 13 cards are dealt to each player.
  2. One card is turned face-up to form the open pile (discard pile).
  3. A Wild Joker is cut โ€” one card from the remaining deck determines the wild rank for that game.

Each Turn

1
Draw โ€” Pick one card from the open pile (face-up) or closed deck.
โ†“
2
Discard โ€” Place one card face-up on the open pile. You now have 13 cards again.
โ†“
3
Declare (optional) โ€” If all your cards form valid melds, declare and win!
๐Ÿ’ก

You cannot pick a card from the open pile and immediately discard it back.

๐Ÿ‚ 

Closed Deck

7 of Hearts on the open pile

Open Pile

04

Pure Sequences

โš ๏ธ MANDATORY โ€” Every valid declaration must have at least one pure sequence.

A pure sequence is a group of 3 or more consecutive cards of the same suit. No jokers allowed โ€” even if a wild joker card is part of the run, it counts as its natural value.

โœ… Valid
5 of Hearts 6 of Hearts 7 of Hearts

5โ™ฅ โ€“ 6โ™ฅ โ€“ 7โ™ฅ (pure sequence)

โœ… Valid
9 of Spades 10 of Spades Jack of Spades Queen of Spades

9โ™  โ€“ 10โ™  โ€“ Jโ™  โ€“ Qโ™  (4-card pure sequence)

โŒ Invalid
5 of Hearts Joker 7 of Hearts

5โ™ฅ โ€“ Joker โ€“ 7โ™ฅ (not pure โ€” has joker)

โš ๏ธ

Missing a pure sequence means 80-point maximum penalty on an invalid declaration.

05

Impure Sequences

An impure sequence is a run of 3+ consecutive same-suit cards where one or more gaps are filled by a Joker (printed or wild).

Impure sequences count as your second sequence requirement or as additional valid melds.

โœ… Valid Impure
2 of Diamonds 3 of Diamonds Joker (replaces 4โ™ฆ)

2โ™ฆ โ€“ 3โ™ฆ โ€“ Joker (Joker acts as 4โ™ฆ)

โœ… Valid Impure
Jack of Clubs Wild Joker (replaces Qโ™ฃ) King of Clubs

Jโ™ฃ โ€“ Wild โ€“ Kโ™ฃ (Wild replaces Qโ™ฃ)

๐Ÿ’ก

Jokers in sequences are flexible โ€” they substitute for any missing card in the run, even at the ends.

06

Sets

A set is a group of 3 or 4 cards of the same rank, each from a different suit.

Key Rule: A set cannot contain two cards of the same suit.
โœ… Valid Set
8 of Spades 8 of Hearts 8 of Clubs

8โ™  โ€“ 8โ™ฅ โ€“ 8โ™ฃ (three 8s, different suits)

โœ… Valid Set
King of Spades King of Hearts King of Diamonds King of Clubs

Kโ™  โ€“ Kโ™ฅ โ€“ Kโ™ฆ โ€“ Kโ™ฃ (four Kings)

โŒ Invalid Set
Queen of Hearts Queen of Hearts (duplicate) Queen of Clubs

Qโ™ฅ โ€“ Qโ™ฅ โ€“ Qโ™ฃ (two same suit โ€” invalid!)

07

Jokers โ€“ Wild & Printed

Two types of Jokers can substitute for any missing card in an impure sequence or set:

Printed Joker card

Printed Joker

The physical Joker card included in card decks. Included from the start โ€” always a joker, always value 0 points.

๐Ÿ’ก

If a printed Joker is cut as the Wild Joker, Aces become wild jokers.

8 of diamonds โ€” wild joker example

Wild Joker

One card is cut at the start. All cards of that rank (all four suits) become Wild Jokers for that game. Example: if 8โ™ฆ is cut, all 8s are wild.

๐ŸŽฏ

A wild joker in its natural position in a sequence counts as a normal card โ€” making it a pure sequence.

Joker Point Value: Jokers are worth 0 points โ€” they never add to your penalty if you don't declare.
08

Valid Declaration

To win, your 13 cards must form valid groups before you discard the 14th. A valid declaration requires all of the following:

โš ๏ธ

1 Pure Sequence

At least one run of 3+ consecutive same-suit cards with no jokers. This is mandatory. Missing this gives an 80-point penalty.

โœ…

1 Second Sequence

A second run of 3+ cards (pure or impure โ€” jokers allowed). Can be in any suit.

โœ…

Remaining Cards in Valid Melds

The rest of your 13 cards must form valid sequences or sets. No leftover cards.

๐Ÿ“‹ Example Winning Hand

Wild Joker: 8โ™ฆ

Pure Sequence โœ…
5 of Hearts 6 of Hearts 7 of Hearts
Second Sequence โœ…
Jack of Clubs Wild Joker King of Clubs
Set โœ…
3 of Spades 3 of Hearts 3 of Diamonds
Sequence โœ…
Ace of Spades 2 of Spades 3 of Clubs as joker 4 of Spades
09

Points & Scoring

The winner scores 0 points. All other players add up their unmelded card values as penalty points.

Card
Points
Example
Ace (A)
10
Ace of Hearts
King, Queen, Jack
10
King of Clubs Queen Jack
Number cards (2โ€“9)
Face value
7 of Diamonds = 7pts
Jokers (any)
0
Red Joker = 0 points
Maximum penalty cap: 80 points. No matter how many high-value cards you hold, you can never lose more than 80 points in a single game.
10

Drop Rules

If your hand is too weak, you can choose to Drop โ€” exit the game voluntarily and accept a smaller penalty than waiting to lose.

First Drop 20 pts

Drop before picking any card โ€” on your very first opportunity. The smallest possible exit.

๐Ÿ’ก

Best if you have no jokers and multiple high unconnected cards.

Middle Drop 40 pts

Drop after picking at least one card โ€” at any point during the game. Double the penalty.

๐Ÿ’ก

Still better than losing 80 points. Know when to cut your losses.

Wrong Declaration 80 pts

Declaring with an invalid hand โ€” missing pure sequence, invalid melds, or overlapping groups.

โš ๏ธ

Always double-check your pure sequence before declaring!

Ready to take your game further?

Read the Strategy Guide โ†’